Ocarina of time 64 pc download






















The A button is used for Link's sword which can be upgraded at least twice during play. To unsheathe your sword, you press A once. To use it, you'd press A again. To put it back, you press B. Of course, there are various moves you can pull off with your sword, like charging it up, doing the old Whirling Blade technique and more.

You can even put away your Shield for a more powerful though harder to handle Sword later in the game that requires two hands to wield. Speaking of Link's Shield, the R button is used to control it, while the L button is used for Options such as bringing up the transparent map in dungeons, etc. Next up is the multifaceted B button, whose usage depends on the situation you're in. Above the icon on top of the screen is some text that changes as B's function changes.

For example, if you approach someone, B will be used to "Talk" to that person. If you walk up to a treasure chest, B will change to "Open. There are several uses in all, and the ease of use makes it much easier to become immersed in the game without having to worry about which button does what.

You'll be able to jump with the B button as well usually when holding down the Z button to maintain a specific camera angle , but there will be several cases where the game will auto-jump small pits and the like for you, so you can concentrate on more important matters. Finally there's the all-important and completely innovative Z Trigger button. The Z Trigger is used to "lock-on" to objects and enemies and basically anything in the game you can interact with , so that Link can approach it and check it out without you losing sight of his surroundings.

For example, in battle with the 3-D viewpoint, it would be very tough to maintain a clear view of the action if you've got Link jumping and ducking, slashing and dodging, etc. So, to fix this problem, you simply hold down Z to lock on to your enemy so you can always see where it is, while still maintaining full control over Link.

It's an amazingly simple idea that works surprisingly well. Battles are now a treat to participate in AND to watch, and you'll have no problem becoming completely immersed in Zelda'r 3-D world because of this ingenious little addition to the control setup. The first of the three Tours on the demo was the Hyrule Tour. The Hyrule Tour gave you four locations to start from, including Link's House, the Hyrule overworld, a River area and outside the castle-riding Link's horse.

The different scenarios took place at different times of the day too, showcasing the game's progressive time feature. When you first exit Link's house, you'll probably be blown away by the beautiful world that unfolds before your eyes.

Local villagers will explain the game's basics to you, while your guardian fairy, Navie, will lead you toward any important objects or locations like the signpost near Link's house, for example.

The overworld and river areas yes, Link can swim, too are merely other places of Hyrule to explore. There are huge mountains, narrow valleys, dark caves-you name it, it's there. In the demo, you could explore the town the game is only going to have one main town, similar to Zelda: A Link to the Past , which has several different interesting viewpoints, depending on what area of the town you're in. Then of course there's the horse scene.

There wasn't too much to do in the demo, but you could mount Link's horse and ride around the Reids near the Castle, jumping over small fences and hills and trotting around to get used to the control. The Dungeon Tour allowed you to start at one of three dungeon scenarios, each of which was a little bit different from the other.

Like previous Zelda games, there are traps and puzzles in the dungeons, and there's a slick map system which resides at the bottom corner of the screen that can be toggled on and off.

There are huge pits and obstacles, Treasure Chests and keys and, of course, as you'll read about next--Bosses. Ahh, the Battle Tour. Certainly the most impressive aspect of the Space World demo by far, the Battle Tour let you try your hand at three different Boss battles--against Ghoma,.

Dodongo and Stalfos. The Stalfos battle is fairly simple--you fight against two huge Stalfos Knights in a big room, simply hacking and slashing until all that's left is you and two piles of bones.

The Ghoma and Dodongo battles, however, are truly a sight to behold. Without spoiling too much, let's just say the cinematics before, during and after the battles are incredible, and the actual creatures themselves look amazing. Clearly battling in Zelda 64 is going to be quite a treat--both in terms of gameplay and visual splendor.

This ties in to the central plot of the story, with the Ocarina of Time. The Ocarina will allow Link to travel through time, but the exact details of how, why and when are still a bit cloudy.

We do know that a place called the Tower of Time plays a big part in all of this, and we also know that the two different Links young and old can wield different weapons, some exclusive to their respective forms. How will it tie in to this already awesome plot? We'll just have to wait until this summer to find out It's certainly become the Starr Report of N64 owners--everyone's looking forward to it, and it holds plenty of surprises.

Now that Zelda's here and renewable, let's look at it from a purists standpoint. First of all, there's the classic Zelda conundrum: It's hard to classify this game.

Is it an RPG? Is it an action game? Is it a strategy game? Or is it something more complex? Err, we mean Of course, Zelda is all these and much more, proving that its depth relies not on overly dramatic, highly intense story lines, powerful weaponry, spells, and dazzling cinematics like its PlayStation cousins Wild Arms or Final Fantasy , but rather on solid storytelling and challenging puzzlesolving mechanics. Comparisons to Mario and Marios predecessor, Banjo-Kazooie , are appropriate.

Mario featured great puzzles, limited action, and simple but large graphics. Banjo featured head-scratching puzzle-solving, intense action, and detailed graphics. Zelda's easy-to-solve puzzles, great graphics, and intense "exploraction" meaning "exploration and action" component put it somewhere in the middle.

But Zelda never gets as intricate as Banjo or as mind-numbingly long as Super Mario This game's perfect for newbies and nostalgic knights of Zelda who are playing to satisfy a ten-year-old need to know how it's hanging in Hyrule. This also categorizes the kind of people who will like Zelda and those who won't Those on the "won't" side include gamers who become easily bored with dungeon-dwelling as well as their extreme opposites: Those who think that dungeon-dwelling should be so realistic that you can smell the dirt.

Everyone in between will love this game--and that's a lot of gamers. The Zelda hardcore will be jazzed to know that this game is a prequel to the series. Link starts out as a child, hacking and slashing his way to the Hyrule Royal Family in some minor skirmishes with simple enemies.

The first third of the game see our walk-through,"Long Live the Link! There are three main dungeons to contend with, each progressively harder and more complex. In this first trimester of his life, Link gradually learns skills and powers that he'll use later on. Link's awakening happens when he transforms into a young teen. At this point with the help of some timetraveling sub-stories Link gains different abilities, like carrying stronger weapons and shields, fighting much tougher enemies, and exploring deeper, darker, danker dungeons.

By the time Link grows into manhood for the last third of the game, were talking serious bosses, ass-kicking enemies, and dungeons so complex they make the labyrinths of Hell look like high school which it probably was for a lot of us. Fans of the series will be comforted on their journey by lots of familiar items ; and enemies, like the trusty boomerang, the sword, and the shield, as well as the Dodongos, the Octoroks, and other Ganon-commanded baddies.

Even evil Ganon himself called Ganondorf in this prequel gets a makeover, trading in the pigsuit for armor and a haircut And while most of the action involves wielding sword and shield and solving lots of little puzzles with skills like torchlighting and bomb-placing you'll also seek out warps, shortcuts, magic, and Zelda-style adventure.

The Legend of Zelda is bigger. Ocarina keeps the legend alive. Some effects are spectacular, and the character graphics are above average. Visually, Legend of Zelda shines even though there's little else in this game that hasn't appeared somewhere on some N64 game before.

Putting so many different weapons on only three buttons means lots of switching between the menus, and targeting flying enemies is harder than Ganon's heart. But novices will learn quicldy, and old-school Linksters will adapt to the controls easily. Nintendo has finally dispelled the myth that the N64 is incapable of producing high-quality sound. Good thematic music throughout and audio surprises during gameplay make Zelda superior sonic fare.

Best of all, the game features all the great original Zelda sound effects. This is Zelda supreme. It's fun. One hitch, however, is that the skill level gets progressively harder--so hard that casual gamers might give up rather quickly.

Another glitch is game depth, which doesn't match other stellar N64 titles like Banjo-Kazooie. N64 gamers are rightfully hungering for some role-playing action, and The Legend of Zelda: Ocarina of Time appears ready to deliver. Even in its preview form, Zelda looks like it's going to be an epic tour de force. Be prepared to make a commitment. This game is huge, threatening to bust the meg cart at the seams. As Link, you'll travel through the land of Hyrule at Princess Zelda's behest, attempting to solve the mystery of the Triforce before the evil Canondorf can subvert its power.

Even in this preview version, the graphics create an impressive-looking world with a dizzying variety of terrain and environments. You'll traverse vast plains, wade through underground rivers, climb steep mountain passes, explore dense forests, and much more. Zelda's character pics kick, too. The bosses and sub-bosses are massive and very weird-looking.

You run into scores of imaginatively designed races of creatures, like spiders with human faces. Yes, you'll probably get lost, but you're likely to enjoy every moment of it. Zelda fires up a mighty mix of gameplay, too. You'll be able to rotate the game cam degrees and play Link from any angle as you fight weird monsters and tackle intricate puzzles.

A cool combat-targeting system lets you lock on to an enemy and launch precise attacks even as you circle degrees around it. In the version we played, a user-friendly inventory system handled the many weapons, items, magic objects, and treasures with ease.

Beyond the usual sword swinging and shield hefting, you'll fire a slingshot with a slick sniper targeting view a la GoldenEye, which you can use to trip switches and to fight foes.

You also have to play an ocarina; the tunes you blow will unveil secrets and help you communicate with certain characters. You even learn how to ride a horse. Zelda's deep, engaging fantasy action could hold you spellbound for weeks. The game features an updated version of The Legend of Zelda: Ocarina of Time and a mirrored version of the rearranged dungeons from the Master Quest version of the game, along with updated graphics and added 3D effects.

The remastering was highly acclaimed from critics getting perfect scores from over 20 publications, with some calling it one of the best remasterings of all time. It was also a commercial success, being the first 3DS game to hit the million mark in sales. The game is the twelfth best-selling Nintendo 3DS game at 3. Nintendo released the game, along with some of their earlier, published games for the Nintendo 3DS, as a downloadable title via Nintendo eShop.

All 3DS Roms. All 3DS Emulators. The player controls Link in the fantasy place where there is Hyrule set for stop the despicable ruler Ganondorf, experiencing the time and investigating jails and an overworld. The game introduced features, for instance, a target lock structure and setting sensitive gets that have since gotten standard in 3D experience games. Music accept a noteworthy activity, as the player must make sense of how to play different tunes on an ocarina to progress.

Ocarina of Time got expansive endorsement and won a couple of respects and grants. It has been for the most part alluded to as a standout amongst other PC games ever with different appropriations situating it the best PC game anytime made. It was similarly mechanically powerful, selling in excess of 7,, copies far and wide. In the United States, it got various events more pre-orders than some other PC game up to that point and was the top of the line game in the country that year.

Ocarina of Time is the most significant assessed game on study aggregator site Metacritic and the second most vital evaluated on GameRankings. Both the GameCube and 3DS structures featured Master Quest, an elective version of the game with new enigmas and extended difficulty, among various differences. The Legend of Zelda: Ocarina of Time is a fantasy movement experience game set in a broad situation. The player controls game plan legend Link from a third-singular perspective in a three-dimensional world.



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