Shadow of mordor not downloading story mode ps4






















Jump down from the top of the tower in AC-like fashion. You'll grab the attention of some Uruk in front of you. This time, you are introduced to ranged combat in the game. Simply press the appropriate button to aim your bow, then fire charged areas at the Uruk running toward you. You must kill four of them. After taking down the Uruk, we have another cutscene which ends with an Uruk dazed on the ground. Now you're introduced to one of the more interesting mechanics of the game -- interrogated the enemy.

Grab the Uruk on the ground and press the button to "Gain Intel. This ends the "prologue," which was basically a ton of tutorials strung together with interesting story. Hunt down the Slaver, rescue the Captive and find out what he knows.

Your Bonus Objective is to kill four archers before attacking The Slaver. Stealth kills are the easiest way to accomplish this Bonus Objective. Climb up the tower-like structure to the left and stealth kill the archer while he's looking the other way.

Cross the rope well, it's three ropes at the corner of the tower to reach another tower will another archer. Don't worry about alarming the Uruks down below -- you walk "special" when crossing over ropes.

Just stealth-sprint so you go across quickly. After stealth killing the archer here, go across the rope next to him and stealth kill the Uruk near here. This enemy is NOT an archer, so it won't count toward the four archers. Head to the other side of this structure -- ignore the Uruk halfway down the stairs -- and stealth kill the archer overlooking The Slaver. Now go across the rope near here and stealth kill the last archer. With the bonus objective complete, all that's left is to dispatch of the relatively weak Slaver.

He's not tough at all, but you should consider further clearing the area by stealth killing the Uruk on the ground. Just stealth around the area, using the various structures and objects as cover, as you thin the area of enemies. You can also do a head-on assault. You'll have to face a gaggle of Uruk along with The Slaver, but it's not too terribly tough.

Another thing: The Slaver could be shot with arrows in my game. So you could weaken him with ranged assault first. It would, however, alert all the Uruk in the area, so watch out for that.

Basically, try to avoid fighting all the Uruk in the area, and you should be fine. The Slaver himself is a pushover -- with only a few Power to his name, he's not tough at all. This means you only need to get his health around half before you can claim victory.

After defeating The Slaver, pick up the rune on the ground to complete the mission. I recommend running around the map and reforging at all the Forge Towers to open up fast travel throughout the area. This will make traveling to missions a lot easier, and also get you familiar with the area. Investigate how the power of the Wraith can exploit these struggles, piercing weak minds to bring down the enemy forces from within. One Orc mind particular shines as a blazing beacon of weakness You'll then go for a small stroll with Ratbag, who'll discuss the ranks of Sauron's army and how things work around here.

It seems we've got to help Ratbag climb the ranks. First, though, we need to keep him from getting killed. You'll be ambushed by some Uruk while you're in a small ruined building. There are around five Uruks to kill, and you must keep Ratbag alive or you will fail the mission. You're also formally introduced to Defenders, who are pretty annoying in normal combat because they like to block.

Take out the Uruk -- they're about as tough as any other. You can start with range to kill a few, then counter attacks before bashing away at them. Follow Ratbag. He's comic relief. Soon you'll reach an area you have to infiltrate without being seen.

Your goal is to get to the second level of the right building and stealth kill the archer. Simply stealth up to the building -- you can stealth kill the two patrolling Uruk or simply stealth around them -- and climb up the building. From here, make your way to the center of the structure, and drop down with a stealth kill on the archer. This will lead to a small scene in which you learn where Goroth is located. Loose lips sink ships, I guess. So, you need to head on over to the quest marker, which is behind this building and past a few camps.

All you have to do is get there -- no need to kill any enemies. Jump down from the back of the building, then stealth sprint over to the quest marker. Simply stay to the right to circumvent all the Uruk. When you reach the green area with the marker, stealth and climb up to the archer on the upper structure. Stealth kill him, then enter Wraith Mode and target Goroth. He's right near a Caragor cage, which is like Superman hanging around kryptonite.

Shoot at arrow at the door of the cage to let loose the Caragor. This freaks out Goroth proper term is "Fear" and he begins to flee the area. This could end up terrible if you aren't quick, because he'll run through the area and you'll have to fight all the Uruk. However, you are located over where Goroth will run, so jump down on top of him to knock him to the ground. And since he's in fear, you can grab him with full health. So, grab him, gain intel, and kill him to complete the mission.

No real fighting necessary. Track him down, and discover what he knows of you. You simply need to follow it while freeing four slaves for the bonus objective.

You'll come across your first slave rather quickly. He's around three Uruk, and you must defeat all three of them to free him. Ranged to start, then take out any remaining with melee. Continue following the trail and you'll find three more slaves being overlooked by four Uruk and one Archer up top. Take out the Archer stealth-like before taking down the Uruk. You have now completed this very easy bonus objective!

So, you now have to simply follow the blue trail. It will lead up a trail and into a Caragor cave. Enter the cave and you'll receive a new objective -- "investigate the cave. Climb up the cave wall, then pick up the objective on the ground where the blue trail ends.

It has a circle of dirt around it, but it can be hard to spot, so use Wraith to see where the trail ends. After the cutscene, you're now facing off against a Caragor. Simply follow the game's directions -- whip out your trusty bow, charge up a shot, and shoot at the Caragor's face. But this quick battle has given the mysterious creature enough time to run away!

Quickly jump back down and leave the cave. The creature scampers off, but a batch of seven enemies comes running toward you. And as the game suggests, you should take out the Hunters -- the Uruk with the spears -- before the others.

Ranged headshots work wonders here. When the enemy gets close, switch to melee and cut them down. You'll also have to kill a Caragor, who's lagging behind. A charged headshot will down it fast. With the enemies eliminated, head back to the blue trail to reach the final cutscene. You now have three potential main quests that you can do -- "Shattered Memories," "Climbing the Ranks," and "The Outcasts.

Your fate seems bound to his. Stealth with him and wait in the bushes as a patrol passes. When it's passed, Gollum will continue through the area. Follow him; soon, you'll be prompted with the bonus objective, which is to kill two archers with headshots.

Go around the wall in front of you, aim up at the archer, and blast it in the head. That's one down. Continue following Gollum -- he's hilarious at singing -- and you're prompted to kill the second archer. While you are in bushes, wait for him to patrol past the second-level opening, then give him a headshot.

Congratulations on completing this very easy bonus objective! With the bonus objective out of the way, continue following Gollum -- enjoy the singing! You need to find the Vision Artifact here; meanwhile, Gollum decides to wait behind. Get in Wraith mode and head over to the other side of the highlighted area, aka the big green circle on the map. You can follow the blue trail, but this is a more direct route.

At the other side of the area, follow the last bit of trail and pick up the item on the ground. After the cutscene, you get invaded by Ghuls. There are literally dozens of them, but luckily we learn the trusty Wraith Flash abilities, which is basically an AoE attack that knocks back and kills the Ghuls around you. So, use it when you get overrun. Meanwhile, though, you can shoot the barrels around this area to take down some Ghuls quickly, too.

But stick with Wraith Flash when they get bunched up and you should have no trouble. With each discovery the power of the Wraith grows and his connection to the Dark Lord becomes clearer. No way, SoM has the blue trail! And of course, it's another Gollum mission, which means following a blue trail to find the bugger.

And, well, it's pretty straightforward -- just follow it as it goes past a Forge Tower and finally up to an upper landing. After the cutscene, you must distract the Graug and run inside the cave. Basically, all you have to do is shoot the hanging meat -- the game directs you to it -- and make a break for the cave. You have twenty seconds, but you should have no trouble if you sprint. Inside the cave, follow the linear path and kill the three running Ghuls. Ranged works well here, as they can scamper really fast.

Soon, you're hear the Graug's roar, indicating that he finished his meal with the Caragors. Climb up the wall to the right, head over to the area with the torch, and jump up the wall to the left. Head to the quest marker and the objective changes to finding another Vision Artifact. Enter Wraith mode to see all of Gollum's blue trail.

It seems he did some serious moving around. But the vision artifact is up the wall to the right. Up here, grab the artifact, which is on a type of inclined-ground-pedastal. After the cutscene, it's time to escape the cave. You only have three minutes, but it's more than enough time. Especially with the new game mechanic: Shadow Strike. Basically, you aim your bow at an enemy, but press the Shadow Strike button instead of the arrow button.

By using Shadow Strike, you teleport over to the enemy, instantly killing weaker enemies such as Ghul. So you'll need to use this teleporting mechanic to warp across the upper parts of the cave.

Thankfully, there are Ghul ideally located to help you out. Follow this upper part of the cave as it goes through a den area -- you don't need to Shadow Strike to these fleeing Ghul if you don't want to do so, because it does not teleport you to a higher place. But, when you reach the end -- that is, the small cliff that drops down to the ground floor -- whip out your bow again and Shadow Strike to the Ghul to the left.

Follow the upper path, and Shadow Strike up the wall to save some time. Now book it to the quest marker to complete the quest. You should be able to do all of this in well under one minute to get the bonus objective. It took me around 40 seconds without much hauling. You just have two available quests now -- "Climbing the Ranks" and "The Outcasts.

Infiltrate the Uruk Stronghold and free the Outcasts. This will create a small rebel-like group that can lure the Black Hand out in the open. And Hirgon has a great idea for taking care of the Uruk in the camp by exploiting their favorite thing ever: alcohol. First, though, follow Hirgon as he discusses his plans and his enslaved wife.

Soon, you'll reach the first camp. Here, you must collect three herbs around the area. Unfortunately, the area is full of Uruk. It's best to clear the area, but you can also try to stealth to each of the herbs. There are only four enemies, so it shouldn't be much trouble to clear them. You can easily stealth kill them by stalking around the area.

Collect the three herbs here -- use Wraith mode to spot them. They'll be those lit-up plants in green. Once you've collected them, head back to Hirgon and he'll go to the next area with herbs.

But first, you need to stealth past an Uruk camp. Simply follow Hirgon's lead and stealth when he stealths, move where he moves. The only time you'll want to do something different is at the end when Hirgon goes up the ladder. Here, you don't want to hang around the open, so climb up on the side of the ladder structure and jump down to the next herb pickin' area.

Before you can go all hippy, you'll need to take out the Caragor lurking this area. Ranged works best, although you can melee him if things get dicey. With the Caragor dead, pick the two herbs in this area. One is near the hay stacks on the ground, and the other is very near the first herb.

Continue following Hirgon as he leads you to the next herb area. Here, you'll need to find three of them. Walk over to the fire, enter Wraith mode, then look backward. You should spot two of the herbs. The third is a little trickier as it is behind a wall to the left. When you enter Wraith mode, you won't be able to see it through the wall, so just wander around near the wall until you find it.

Head back to Hirgon and follow him to the camp. Now we finally have a new objective: we have to poison the barrels around this camp. We also have our bonus objective: stealth kill five Uruks.

For the bonus, you should begin by stealth killing the archers in each tower at the entrance. This will yield two stealth kills. You can stealth kill a third on the ground near the entrance -- he will patrol near the towers, also. And yet another, the fourth stealth kill, will come walking over to the entrance if you make enough noise. You can leave the last one for wherever you need to kill silently as you go around poisoning the barrels.

At any rate, climb up the tower to the right at the entrance, jump across to the building's roof, and go across the rope.

This will trigger the objective of poisoning five barrels. Drop down from this building and stay to the left. You will see a Caragor cage, a patrolling Uruk, and an Archer on the building near the barrel. Wait for the patrolling Uruk to turn his back and stealth over to the bushes near the cage.

Now wait for the archer to turn his back before you stealth over to the barrel. Before poisoning the barrel, climb up and stealth kill the archer. Uruk will immediately come over to drink the grog, but if they see you, you will fail the mission. There are bushes on the other side of the building that make good cover. Better yet, if you hop down the ledge from the buildings, you will find another Grog barrel.

Poison it, then go back up to the bushes. You can shoot at the bee's nest above the barrel to scatter the Uruk. Afterward, drop back down to the barrel and go over to the next Grog barrel, which is near the fire. Poison it, then go around the normal barrels to get cover as the Uruk get the Grog.

Climb up the wall near these barrels to reach an upper level with a plank of wood sticking out. Go on the plank of wood, then jump to the left. Go up this building, then stealth kill the archer on the other side. Right below this archer, there will be another Grog barrel. Drop down when the coast is clear, and poison it. This is a mid bridge-like level; drop down to the ground hang on the bridge, then drop down and you will see the last Grog barrel nestled under it. Poison this barrel to complete this leg of the quest.

Note that if you get detected, at any point, you will have to restart this part of the mission. These are the instant fail stealth missions that GameSpot's review was talking about. It is not that hard, though, if you simply stick to the shadows and you are patient. With the barrels poisoned, you'll have completed the mission. Time for "Climb the Ranks," which is Ratbag's mission. Keep him alive, and he'll bring you one step closer to the Black Hand of Sauron. If you enter Wraith mode, you can see where all four are located.

They're all on upper levels, as archers normally are. You have four minutes, so make it quick. Stealth up to the archer to your immediate right and stealth kill him.

Head around the area and kill the remaining three. You have to be quick but also stealthy to get the bonus objective. And if you don't get the four stealth kills, you can restart the mission by, say, dying if you want. After taking down the archers, clear the area of the enemies near Ratbag. Brogg, the Captain, is immune to ranged attacks, but everyone else can be picked off with arrows.

With the other enemies dead, the objective changes to interrogated Brogg. Simply counter his attack then hit him hard with attacks. When he's on the ground, perform the ground execution, which won't kill him but will do a bit of damage.

Gain intel on "Mogg the Other Twin" hahaha! Yes, he did a lot of work. After that, the mission ends. It's elevated, so climb up, but do not go up the whole way! Instead, use the "Attract" button, while you are hanging on the ledge, to attract the Berserker. From here, do a Ledge Kill when he gets close enough. That's a really easy bonus objective, right there. Stealth kill the other Berserker, who has his back turned against you because he's practicing his swings.

With both dead, you'll lure out Mogg, the other white meat. He also has a bodyguard with him -- these guys are Captains, and just as tough. So you have to defeat Mogg, who is susceptible to ranged attacks. You do not necessarily need to kill his bodyguard; basically, you just need to kill Mogg to end the quest. He's vulnerable to arrows, and you can also counter and then attack. Once he's gone, the quest ends. Unfortunately, the Warchiefs are completely randomly generated, meaning it would impossible for me to walk you through any one Warchief.

I can, however, give you the general strategies for fighting them, as well as tell you what to do as far as preparations.

First, you should know that every Warchief has bodyguards, who are actually Captains -- you know, those guys of lower rank in Sauron's Army, that we have been fighting. As the game notes, you can make your battles against the Warchiefs much easier if you kill the bodyguards first. So, we need to kill the Captains that are bodyguards for the Warchiefs.

You can see who's who in the Sauron's Army menu. Simply get intel on the Captains and defeat them. If you do not kill the bodyguards beforehand, you will have to face them when you battle the Warchief.

As you might guess, this will make for a very hard battle, as you will have to deal with two Captains and a Warchief all at the same time. It is better, then, to take out the Warchief's captains so they are not bodyguards in the fight. Each Warchief has two Captains, and you need to kill three more Warchiefs. So, you need to get intel on the Warchief's two Captains, then kill the two Captains, and then challenge the Warchief.

First things first, get the intel and kill each captain. This is just a normal captain battle, so it should be no problem. Then, you need to go to the Warchief's mission and begin it. These missions are randomly generated, but in all of them, you will need to complete an objective to lure out the Warchief.

Again, these objectives are themselves random, so I cannot give you a specific walkthrough on your mission as it is different from my mission. Generally, though, you have to kill Uruks in some special way. Most of the time, it's either doing a certain number of executions, ranged kills, headshots, stealth kills, ledge kills, etc. The objective is random, but basically you have to kill Uruks in a specific way.

Thankfully, you're already well-versed in the different ways to kill Uruks, so you shouldn't have much trouble luring out the Warchief. For the Warchief battle itself, if you have defeated his bodyguards beforehand, the battle plays out much like a normal fight against a Captain. It's the luck of the draw as to which weaknesses and strengths your playthrough's Warchiefs will have.

The hardest ones are the Warchiefs who are immune to mostly everything but explosives, as these environment attacks are situational. Most of the time, you get a Warchief that is immune to one central fighting style, whether it be stealth, ranged, or combat. For stealth vulnerable Warchiefs, you can try to keep re-entering stealth and repeatedly stealth-hit the Warchief.

If the Warchief does not have the regen strength most don't , then this is an easy way to kill an otherwise tough Warchief. Ranged vulnerable -- simply fire at the Warchief's head. Combat vulnerable -- simply play out a normal fight. And that's basically it. Kill the bodyguards, lure out the Warchief, then kill said Warchief. Do this four times in total and you'll unlock the next main quest.

Of course, you need to clear the area of Uruk before you can take the cart. There are nine Uruk in this area. Take out the two Archers on the upper level first, then get to work on the ground Uruk.

You can use the fire to blast some Uruk, or take a stealth approach since the Uruk are all spread out. After the clearing the area, Hirgon calls his men in to get the cart, and then we're back to following Hirgon in stealth.

Soon, you'll be ambushed by a small batch of Ghuls around 10 , but you shouldn't have any trouble with this small amount. And yes, follow Hirgon some more. And yet again, we have to clear out yet another area. Take out the archers first, then fire an arrow at the fire to clear out the Uruk near it.

Clean up the last few enemies, then continue this Hirgon-follow mission. Soon, you'll be ambushed by more Ghul, this time while you are on a bridge.

Make sure Hirgon doesn't take too much damage! Use area of effect abilities to clear the Ghul. They come up from the sides of the bridge, and there are a few waves of them. Follow Hirgon to -- you guessed it! Defeat both, 'cause Hirgon's stupid enough to run in and take on the Caragor.

After this fight, Hirgon leads you to the final outpost. Here, you must kill 17 Uruk to clear the area. This is a lot easier than you might think.

Half the Uruk are pretty spread out, and you can stealth-kill them by walking around the perimeter of the area. The remainder can be cleared through environmental objects, such as hanging meat, fires, barrels, etc. This is basically a culmination of the skills you have acquired. And as usual, take out those archers first! Once you've cleared the area, we have a cutscene, and then the big event -- rolling the cart into the monument!

Only we have to deal with half the army of Mordor while it's being pushed. Basically, you have to defend the cart while killing dozens of Uruk. It's not very easy, as they come in packs. Thankfully, there are several objects in the environment that can really help you; namely, all of the bee's nests, meat, barrels, and campfires.

All of these can be shot at -- and if enemies are close to the objects, they will die or become stunned. Use the environment to your advantage here. Also note that you have some outcasts to help you keep them at bay. After the cart has been pushed for, oh say, about a minute, the Uruk get smart and put archers on the job. The bonus objective pops up -- headshot three archers.

You can often hit their upper chest instead of their head, and that doesn't count! And I mean literally -- get your butt behind the cart and start pushing! Your men will hold the ground Uruk at bay as you push the cart. After a little bit, you'll need to take out another wave of Archers overhead, so stop pushing the cart, whip out your trusty bow, and take out the new archers.

After that, get back to pushing the cart. One final push, and the job will be complete. Enjoy the cutscene, the mission is complete! Let's go over his attacks first. He has his normal combat attacks -- the easier ones can be blocked and parried. When he does these and you parry, you are open to swipe him with your sword. This is actually one of your best opportunities to attack him. He also has stronger melee attacks which you must dodge.

You only have a small window to press the dodge button, or you take a lot of damage. He has an area of effect attack in which he pounds the ground.

Not much you can do about that one besides dodge away from him. From afar, he has a move where he slams the ground with his mace, which is a line attack.

Just don't be in the line. Well, that's because if you get multiple shanks in on the same Uruk, the bonus counter will go up. So, grab an Uruk and shank him as many times as you can! With the bonus objective out the way, take down the Black Captain. Block and parry his attacks, then hit directly after. Dodge his more powerful attacks, and make sure you don't get hit by any of his lackeys. The Black Captain is also susceptible to ranged attacks!

This means you don't get the "Invulnerable to Ranged Attacks" if you try to fire an arrow at him. So, if you want, you can try to get in headshots on him, take him down that way. In the end, the Black Captain will fall to the ground and you'll have to do a button execution.

Simply get the cursor in the circle and press the button. After that, we'll have a satisfying cutscene, and the quest will end. At any rate, you'll want to climb up the Forge Tower in front of you to get the Tower as a fast travel location.

Then, jump down and head over to the quest marker, which is a simple cart. Here, you'll need to switch to Wraith mode and follow the Ghuls' trail. Climb up the hill -- it seems the Ghuls' trail goes right through a small Uruk camp. However, you don't need to fight through it -- simply stealth around it and you'll find the trail on the other side. Hop down, then cross the chasm by walking on top of the rope.

Climb up the cliff, then take out the two Uruk overlooking the slaves. Continue following the trail -- you'll need to kill two more Uruk before you have to jump down and cross a bridge.

Climb up to the cave and now you'll have to find a -- you guessed it! First, though, you need to get to the treasure room. This required you to stealth through a cave chalk full of Ghul. Thankfully, you have that nice blue trail to lead the way. Advancing time allows herbs to regrow and power struggles in Sauron's army to play out. Strongholds are heavily fortified Uruk garrisons. They contain a huge number of enemies, often including multiple captains, and are the base of operations for enemy warchiefs see Sauron's Army for more information about captains and warchiefs.

Be careful: when an enemy discovers you in a stronghold, he will raise the alarm, alerting all other enemies in the stronghold to your presence. However, if you manage to remain hidden for long enough, the alarm will eventually be called off. Landing multiple blows on an enemy may stun him indicated by white stars floating above his head. Hitting a stunned enemy will knock him to the ground, making him vulnerable to a ground execution.

During combat, a hit streak counter will appear on the left-hand side of the screen. The hit streak will increase with each successful strike or counter. Missing your enemy or failing to counter an attack will reset your hit streak to zero.

Move your mouse into the circle that appears and press the key shown on the screen to recover from the near-death situation. You only get one last chance struggle during each fight, so use it wisely. If your health drops to zero again, you'll die.

To counter an attack, click the Right Mouse button when an enemy is about to attack you. You can counter two enemies simultaneously by clicking the Right Mouse button twice in quick succession. To vault over an enemy, press the Space bar while standing next to him.

This gives you the opportunity to attack him from behind. To throw an enemy, press the Left Control ctrl key while standing next to him. To grab and hold an enemy, hold down the Left Control ctrl key.

To perform a dash attack or tackle, hold down the Space bar and run towards an enemy. When you're near him:. With your bow drawn, hold the Left Mouse button to charge your shot, then release it to fire. To recharge your ammo, you must collect Elf-shot, which you'll find scattered across Mordor.

Elf-shot is indicated by white arrow icons on the mini-map. Your Focus is limited, and is indicated by the white bar on the right-hand side of the mini-map. While time is slowed, the bar will drain. When it is empty, time will return to normal speed. Your Focus recharges whenever you are not using it. When you draw your bow, time is slowed automatically and your Focus will drain.

To deactivate time-slowing and preserve your Focus, press the Space bar. Use the environment to your advantage: enemies are less likely to notice you when you're above or below them, so climb walls and hang from ledges to avoid detection. When an enemy begins to notice you, an awareness indicator will appear over his head: yellow indicates that he is suspicious and will search the area, while red indicates that he has noticed you and will attack. When an enemy spots you, a ghost outline of the Wraith will appear to indicate where he saw you.

He's sure to come and investigate, so move away from that location to avoid being discovered. While in stealth mode, you can kill an enemy without alerting others by approaching him until he is highlighted in red and then left-clicking.

You will jump down from your position and knock him down. You will quietly kill your target and pull the body over the ledge without other enemies noticing. To distract an enemy and draw their attention to a specific location, draw your bow, aim at a location, and press the G key. Nearby enemies will be attracted to the spot at which you were aiming. The Wraith inhabits a world between light and darkness, and has used his own immortality to help Talion cheat death.

As long as the Wraith is with you, you cannot be killed permanently. They will be harder to defeat when your paths next cross. The Wraith stun temporarily blinds enemies and prevents them from fighting back. Once an enemy is stunned, you can attack him with a flurry of blows see Flurry below. To attack your enemy with a flurry of blows, left-click repeatedly after using a Wraith stun.

The faster you click, the more blows you will land. Talion's connection to the Wraith has given him the ability to enter the Wraith World, revealing secrets invisible to mortal eyes. While in the Wraith World, enemies are highlighted, and you can see through physical objects such as walls. Ordinary Uruks glow blue, your nemeses glow red, and worms see Interrogating Enemies below glow green. Interrogating enemies allows you to gather intel on your nemeses, revealing their identities, power, and strengths and weaknesses.

Worms are Uruks with special intel on enemy nemeses, and can be identified by a green icon above their heads or by their green glow while in the Wraith World. You won't be able to see any details about a nemesis until you've gathered intel on him and uncovered his identity: nemeses whose identities you do not know will appear as silhouettes. You can discover who they are by gathering intel, either by finding documents located in enemy camps or by interrogating your enemies.

You can also identify a nemesis by entering the Wraith World. To do so, you must have him within sight: once he's visible, enter the Wraith World, highlight him, and press the X key to identify him. You may even cross paths with an unknown nemesis while exploring Mordor, in which case his identity will be revealed. However, coming face-to-face with an enemy before you know how powerful he is can be a deadly mistake. Once you've identified a nemesis, place the mouse cursor over him in the Sauron's Army screen to see more details about him.

Each nemesis has a unique set of strengths and weaknesses , as well as a power rating: the higher his power, the more difficult he'll be to kill, but the greater will be the reward for doing so. At the very back are the warchiefs, the strongest of the Uruk commanders. Some nemeses have relationships with others.

For example, a captain may be the bodyguard of a warchief. When you place the mouse cursor over a nemesis, his relationships will be indicated by lines between him and other nemeses. Some relationships are related to power struggle missions , including duels and executions. You'll earn power and runes for defeating a nemesis in combat. The more powerful the nemesis, the higher the power of the rune he'll drop and the more power you'll earn.

Some nemeses will return, bearing the scars of your last battle and a terrible hunger for vengeance. Being defeated by a nemesis can have grave consequences. While you're waiting to return to life, other nemeses may also grow in strength. To mark an enemy as a target, select him in the Sauron's Army screen and select Mark Target. His position will now be marked on your mini-map with a skull icon, making him easier to track down. Strengths can include invulnerability to certain types of attack and bonuses in combat.

If you know a nemesis's strengths, you can try to avoid situations in which they'll give him an advantage. Conversely, enemies may be weak against certain types of attack or suffer penalties in combat.

For example, a nemesis afraid of caragors will stop attacking and flee when confronted by one. If you know a nemesis's strengths and weaknesses, you'll have a distinct advantage when fighting him. Discover your nemeses' strengths and weaknesses by interrogating worms or captains. There are various types of mission to complete across Mordor, from main story missions to Uruk power struggles.

The start points for missions are indicated by colored shield icons on the map. To begin a mission, approach its start point and, when prompted, press the Left Control ctrl key.

You can leave a mission at any point by selecting Leave Mission from the in-game Pause menu. You may restart it later by returning to its start point. There are various types of power struggle, including duels, betrayals and ambushes. To earn power , you should intervene in them. You can often gain power just by being present at the struggle, but you can also interfere to swing a battle in favour of one Uruk or the other. It may also be an opportunity to take out multiple nemeses at once.

Some slaves have a fist icon above their heads, and freeing one of these slaves by killing their master will unlock a nearby outcast rescue mission. Completing outcast rescue missions usually involves freeing more slaves, and will reward you with experience and Mirian.

Slaves will also be more likely to help you in future by providing intel on captains once they're freed or by fighting back against their captors. These mission focus on liberating other slaves through a variety of methods, and will reward you with Mirian to purchase abilities. The more Outcast Missions you perform, the higher chance slaves will assist you in fighting the Uruks, and pointing out intelligence on the Uruk Captains.

You can unlock a certain number of these mission at a time, and you will need to complete these missions before more can be unlocked. Completing a mission will reward you with Mirian , along with an additional bonus if a bonus objective is met. There are 12 Outcast Rescue Missions in each area of the game, click on a mission below to learn more. As Talion becomes more proficient with his weapons: The sword, Urfael, the dagger, Acharn, and the bow, Azkar, Talion will be able to unlock and undertake missions to build the legend of the weapon.

These challenges will test your mastery with specific objectives, and will reward you with bonus currency if certain objectives are met. Complete all 10 Sword Legends , Bow Legends , and Dagger Legends to inscribe a weapon with power, allowing you to unleash devastating attacks. Sword Legends will test Talion's might in up close and personal combat, challenging you to complete missions with Talion's sword Urfael by slaughtering dozens of Mordor's Uruks with precision and speed.

Bow Legends will test Talion's accuracy and precision with the bow Azkar, and harnessing the power of the Wraith, you'll have to prove how fast you can take down Mordor's finest with a volley of arrows. Dagger Legends will test Talion's lethality in the shadows. These challenges will focus on using the dagger Acharn to dispatch foes quickly and silently, thinning the ranks of the Uruks before they are able to react.



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